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One of the first things I usually do is read it from the point of view of my opponent.
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HOW MANY MISSIONS ON ENEMY FRONT HOW TO
If you’ve ever played a wargame before, you probably know how to read a map. This means that while the cards may seem like a uniform grid, the terrain they represent actually expands and contracts in different directions, creating folds and nooks and corners beyond which our paper soldiers will have trouble seeing and indeed communicating. One card can be as small as 10-20 yards across. The size of the area each terrain card represents is not really clearly defined. One of those abstractions is the game map. It may seem very detailed and therefore complex, but it’s really a very sleek design with many to the point abstractions. So how do we go about planning our mission?Īs I noted in my earlier post, Fields of Fire is an ingenious game. Their default set-up is in foxholes and the unit placement chart tells us that they may appear both to our front, front left and front right. They’re veterans, under defensive orders and will be utilizing deliberate defence tactics. And our opponents are from the 3rd fallschirmjäger division. Our goal is to occupy and clear a primary and secondary objective in the last (topmost) row. Let’s say that this is a daytime offensive mission with clear visibility. It could even be gone, blown to smithereens! We won’t really know until we get there and draw a card to check. Or it could be mined, or just inaccessible. The tower could turn out damaged and unsafe to enter. Then again, on the right there is also a large church and its staple could perhaps provide a good view of the area. While it has some fairly close terrain on its left flank with a copse of trees and a farmhouse, it is more open on the right. This one is five columns wide and four rows deep. The game map represents your company’s zone of responsibility. We’ll just have to imagine that it’s some generic mission in Normandy during the Second World War.
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I didn’t make it with any particular mission in mind. To make it more visual, I drew up the following random map. I’m just going to assume that you know that stuff, but perhaps want to get better at the tactical side of things. I’m not going to talk about the very basics of the game in this post, like the sequence of play, how to check potential contact markers, or how to place your force packages.